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By participating in any Elderbourne Chronicle program, I understand and agree to all of the following:

The Elderbourne Chronicles Code of Conduct

1. Be Considerate.

    • Above Table

      • No tolerance is given for theft, aggressive behavior, and/or real-world sexual harassment. Theft, aggressive behavior, and/or real-world sexual harassment are grounds for immediate removal from the play area and the premises.

      • Respect the published Line and Veils submitted by your fellow players.

      • Respect the establishment in which we play.

      • Avoid excessive cross-talk that’s not relevant to the adventure being played. 

      • Some people love roleplaying their characters; others do not. Make a conscious effort to let other players speak and avoid talking over them. 

      • Allow other players to get attention from the DM.

    • Below Table

      • Although it can be fun to play a character who pushes buttons at times, D&D is a cooperative game where we all work together. Avoid disruptive gameplay. 

      • Play a good or neutral aligned character.

    • With the Dungeon Master

      • Follow the DM's lead.

      • Avoid arguing with the DM or other players over rules. The DM’s word is final.

 

2. Be Engaged.

    • Learn the Rules.

      • Read the Player’s Handbook.

      • Depending on the situation, we play Rules As Intended (RUI) and Rules As Written (RAW).

      • Homebrew does not mean “do whatever you want.” If you want to homebrew something, it has to have consistent in-universe mechanics and be approved by the DM.

    • Know Your Character.

      • Understand your character’s abilities, feats, and personality.

      • Be familiar with their actions, bonus actions, and reactions. Know your spells, attributes, traits, and feats.

    • Prepare Your Turn.

      • Don’t wait until it’s your turn to start thinking about your turn.

      • Your ideas may change based on what others do, and that’s fine, but be proactive.

    • Help Create the Story.

      • D&D is a collaborative storytelling experience.

      • Have goals for your character. This includes not only things you want to find or do, but also how your character might change and grow over the course of the campaign.

 

3. Play Fair.

    • Metagaming

      • Just because the player knows, doesn't mean the character does. 

      • Ask the DM first if you believe your character has certain information. 

      • Do not look up information concerning the campaign, quests, monsters, maps, NPC’s, or magical items. 

    • Rolling

      • All rolls must be open and honest. 

      • Other players and/or the DM has to agree if a die is leaning.

      • Blind rolls (floor, lap) do not count.

 

4. Have Fun!

    • D&D is a role playing game; the most important thing is to enjoy the game! 

    • Feel free to be creative in how you want to do your actions.

By participating in this campaign, I understand and agree to the following:

 

  • I will keep to the Code of Conduct.

  • I will make and play a character who—while potentially flawed—is either (a) actively heroic; or (b) a sociable, cooperative character who inevitably and actively begins growing towards heroism within the first five sessions.

  • The degree to which my character’s backstory becomes part of the adventure depends on the rarity of the adventure I'm playing and the degree to which I create a compelling backstory and provide it to my DM.

  • I will make every reasonable effort to build meaningful short-term and long-term relationships with NPCs, and allow myself to become invested in their lives and goals.

  • It is my sole responsibility to collaborate with the DM and other players to provide my character with an internal emotional character arc (if desired).

  • The DM will not try to trick me and will give me a fair chance to avoid bad situations through clear foreshadowing. However, NPCs will likely withhold nonessential lore and character information unless specifically requested.

  • D&D characters can successfully complete adventures with no magic items, but we all know it’s far more fun to have them. With that said, I recognize that the more magic items a party has, the harder the encounters need to be. I also understand that treasure, magic items, and expensive spell components are not guaranteed simply because my character was there.

  • Creature alignments and morality will not always be determined by their species or type. Some monsters can be neutral, or even friendly, while some humanoids can be monstrously irredeemable.

  • The DM will balance appropriate combat encounters to make a TPK unlikely unless the party makes poor decisions; should a TPK occur, the party may have an opportunity to "fail forward" and continue the campaign, albeit with severe consequences.

  • However, some powerful enemies will be impossible to defeat through combat, therefore, the party will need to either gain levels, allies, or resources in order to do so.

  • I will not seek out any information, artwork, videos, or other media relevant to the campaign in general as well as any characters, locations, or lore within the campaign.

 

By the sacred oath of the Adventurer's Code, sworn before the ancient tomes and witnessed by the eternal flame of the Dungeon Master's will, all who partake in this fellowship agree to uphold the tenets herein, binding their honor to this pact until the final quest is fulfilled or the fates decree otherwise.

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Witnessed by: Lord Éhryn Elderbourne

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The Elderbourne Chronicles Release and Waiver of Liability, Assumption of the Risk, and Indemnity Agreement

As an inducement to and in consideration for The Elderbourne Chronicles allowing me/us and/or the Player(s) named below to participate in any TTRPG and having read and understood this Agreement, I/We hereby state that I/We agree to the following:

Statement of Authorization, Consent, and Acknowledgement of Risk.

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I/We understand that participation in the TTRPG at The Elderbourne Chronicles is voluntary. I/We, for me/ourselves, and/or in my/our legal capacity as the parent/guardian of all the minor Player(s) named below, do hereby acknowledge and agree that participation in any TTRPG comes with potential risks. I/We have full knowledge and understanding of the potential risks associated with TTRPG participation, including but in no way limited to: (1) exposure to influences from other players, (2) exposure to objectionable themes, (3) loss of property, (4) bodily injuries, and (5) illness, including exposure to and infection by viruses or bacteria. I/We further acknowledge that the preceding list is not inclusive of all possible risks associated with TTRPG participation and that said list in no way limits the scope or operation of this Agreement.

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Waiver of Liability

I/We agree that in consideration of The Elderbourne Chronicles hosting, providing, and permitting me/us and/or the Player(s) named below to participate, I/We will not attempt to hold The Elderbourne Chronicles, its directors, officers, representatives, agents, employees, and volunteers (hereinafter “RELEASEES”) liable for damages arising from or pertaining to any injury or loss to person or property that I/We and/or the Player(s) named below might sustain while participating; and I/We hereby RELEASE, WAIVE, DISCHARGE, AND COVENANT NOT TO SUE the RELEASEES from any liability, claim and/or cause of action arising out of or related to any property loss/damage or personal injury (physical or emotional), including death, that may be sustained by me/us and/or the Player(s) named below that occurs as a result of my/our and/or the Player(s) named below participation in the programs facilitated by The Elderbourne Chronicles whether supervised or unsupervised, regardless of how the injury or damage occurs, including but not limited to the negligence of the RELEASEES.

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Assumption of Risk

I/We understand that by participating in the TTRPG of The Elderbourne Chronicles, I/We and/or the Player(s) named below ASSUME THE RISK known and unknown of personal injury and property loss/damage from risks and damages that are inherent in TTRPG activities. I/We are voluntarily attending and participating and am/are allowing our Player(s) named below to attend and participate. 

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Indemnity and Hold Harmless

I/We agree to INDEMNIFY AND HOLD HARMLESS the RELEASEES from any and all causes of action, claims, demands, losses, or costs of any nature whatsoever arising out of or in any way related to my/our and/or the use of the Player(s) named below in the programs facilitated by The Elderbourne Chronicles whether injury or damage is caused by my/our and/or the Player(s) named below negligence, the negligence of the RELEASEES, or the negligence of any third party from any loss, liability, damages or costs, including court costs and attorneys’ fees, that RELEASEES may incur due to my/our and/or the participation of the Player(s) named below in the programs of The Elderbourne Chronicles.

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Choice of Law and Severability

I/We further agree that this Agreement will be governed by the laws of the State of North Carolina, without regard to principles of conflict of laws. Any action based on or arising out of this Agreement shall be brought and maintained exclusively in the Transylvania County in North Carolina State Court or the Federal District Court for the Western District of North Carolina. I/We hereby expressly and irrevocably submit to the jurisdiction of such courts or pertinent appellate courts for the purposes of any such action and expressly and irrevocably waive, to the fullest extent permitted by law, any objection which I/We and/or the Player(s) named below may have or hereafter may have to the laying of venue of any such action brought in any such court and any claim that any such action has been brought in an inconvenient forum. The terms of this Agreement are severable such that if one or more provisions are declared illegal, void, or unenforceable, the remainder of the provisions shall continue to be valid, enforceable, and binding upon the parties.

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Participation Acceptance

By participating in or being present for any programs hosted by The Elderbourne Chronicles, I/we, the legal parent(s)/guardian/caretaker of any minor Player(s), and/or the Player(s) named below state that I/we, the legal parent(s)/guardian/caretaker of any minor Player(s), and/or the Player(s) named below have read and understood this Agreement and agree to everything contained herein, the presence of names and signatures notwithstanding.

 

Player Name(s) (Print): _____________________________________________________________________

Player Signatures(s): _______________________________________________________________________

Date: ____________________________________________________________________________________

 

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If any of the above named Player(s) are minors, I/We hereby warrant that I/We am/are the legal parent(s)/guardian/caretaker of the minor Player(s) named above with the legal capacity/authority to act and to make major decisions in the life of the Player(s) named above. I/We also represent and certify that the Player(s) named above is/are physically and mentally fit to participate in the TTRPG.

 

Parent/Guardian/Caretaker Name (Print): _____________________________________________________

Parent/Guardian/Caretaker Signature: ________________________________________________________

Date:  ____________________________________________________________________________________

The Elderbourne Chronicles' Position on AI Art

Our first priority is to create an immersive experience that our players love. This requires that we give careful attention to two important realities:

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1. Preference

2. Cost

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Preference

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Some players will not prefer to use AI to create their character images or used furing the session. However, others may thoroughly enjoy it. The Elderbourne Chronicles does not discriminate against either preference and has both kinds of players telling stories together at our tables.

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Neither the DMs nor the players will judge you for your personal preference on this matter, and we ask that you not judge the other players or staff for their choices.

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Cost

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We try to use visuals wherever possible. Paying artists to create all the character images, main art pieces, and one-off snapshots that will only be appreciated for a moment will require that we either use less (or no) art at our tables or increase the cost of participation to employ the same level of immersion.

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For this reason, each table has the right to decide which kind of art they'll prefer, the amount of art that's utilized, and how much they're willing to pay for the experience. 

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